short mission description

#pausemenu [0 if game runs on while menu, 1 otherwise]

#map Mapfile Scalefactor Sealevel Maxdepth Mindepth Waveheight Wavespeed

#model ID type
	#file		filename
	#name		name of object
	#position	x y z
	#orientation	rotx roty rotz
	#speed		maxspd	rotspd
	#mass		mass
	#energy		energy
	#enemystatus	enemystatus // 0 NEUTRAL, 1 FRIEND, 2 ENEMY
	#num_weapons	weaponcount
	#weapon Type Name Dblshot objfile x y z x2 y2 z2 maxspd rotspd time power amount rate
	#weapon Type Name ...
	#num_headlights litecount
	#headlight	x y z xrot yrot zrot cutoff length intensity
	...
	#end_point	// for waypoints only, if this waypoint is reached ->stop
#end_model

#model ID type
	#file ...
	...
#end_model
...

#targetlist ID Num_Targets TID TID ...
#targetlist ID ...
...

#pathlist ID Num_Waypoints PID PID ...
#pathlist ID ...
...